Development » Components & Libraries » WMGL (Windows Mobile Graphics Library) 1.1 Free Download

WMGL (Windows Mobile Graphics Library) 1.1

Fast alpha blending and various 3D effects. C++/.Net C#.
Last updated: September 23, 2009
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WMGL (Windows Mobile Graphics Library) 1.1 Summary:

Publisher: MobilityFlow
Rating:
Free Download WMGL (Windows Mobile Graphics Library) 1.1Download Now
  • Windows Mobile,Windows - 542KB
  • Licence: Freeware
  • Date Added: September 16, 2009
  • Release status: New Release

WMGL (Windows Mobile Graphics Library) 1.1 Description:

WMGL is the Graphic Library developed for Windows Mobile (Windows Phone) devices. It provides easy-to-use interfaces for fast alpha blending and various 3D effects. You can use it from your C++ or .NET C# project. Various "3D" Effects (Rotate, Page, Slide), Fast Alpha Blending, Blending types (HUE, Color, Saturation, etc.), Transparent PNG Support, Filtering, Bordered blitting and more...

Software OS: Win95,Win98,WinXP,Windows2000,Windows2003,Windows Vista...
Setup Filename: wmgl_setup.exe
System Requirements: Target Platform: Windows Mobile 5.0 and later, Microsoft Visual Studio C++ or .NET CF project

WMGL (Windows Mobile Graphics Library) 1.1 Tags:

graphics, library, SDK, effects, 3D, alpha, alphablending, blending, PNG, transparent, fast, skins, rotate, page, slide, HUE, color, saturation

WMGL (Windows Mobile Graphics Library) 1.1 Full Description:

WMGL is a Graphic Library developed for Windows Mobile (Windows Phone) devices. It provides easy-to-use interfaces for fast alpha blending and various 3D effects. You can use it from your C++ or C# (.NET CF) project.

This is the library currently used in the our project Touch Shell.

Key features:

* Various "3D" Effects (Rotate, Page, Slide)
* Fast Alpha Blending
* Blending types (HUE, Color, Saturation, etc.)
* Transparent PNG Support
* Filtering
* Bordered blitting (resize skinnable elements without resizing borders)
* C++ optimized procedures for semi-transparent drawing

Requirements

* Target Platform: Windows Mobile 5.0 and later
* Microsoft Visual Studio C++ or .NET CF project.

* Referenced libraries: Direct Draw, Imaging API (for PNG loading only, not for drawing).


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